Teach32 is a gaming and learning console that offers a unique solution for interactive and digital education. Through wireless communication and by using a tablet, keyboard or mouse, a maximum of 32 children are enabled to interact with a digital school board. Both collaborative and individual education is facilitated in this way. Teach32 offers an open ecosystem where 3rd party developers can create their own content.
When we got involved with Teach32, the available software was made up of a collection of experiments and prototypes. While it worked (most of the time) there were a number of areas that desperately needed improvement, including a more user friendly interface, an increase in performance and robustness and the ability to allow 3rd party developers to (easily) create content for the platform.
The user friendliness of the system was significantly improved by the development of a specialized dashboard, much like you find in the latest game consoles. The dashboard allows teachers to very easily manage the children’s user accounts and configure, for example, which tablet is used by which child. The usability was also improved by standardizing the startup sequence of Teach32 enabled applications and games.
An absolute must-have feature of a system like Teach32 is that the interaction is always smooth and responsive, even when 32 children are interacting with the console. To achieve this we redesigned the entire framework from the ground up, making use of various complex multithreading solutions to increase the performance. The new design also provided the much desired stability.
Early on in the development process, we realized that the quality of the content available on the console is of major important of it’s success. Because of this, the decision was made to allow 3rd party developers to create content for Teach32. To support this a lot of effort has been put into developing a truly developer friendly API.
Last week the Teach32 product won the IPON Award 2011 for most innovative hardware product for primary education. Winning an IPON Award provides recognition for the innovation, quality and originality of the Teach32 product. We are very pleased and congratulate all partners in the Teach32 initiative with this great result!
Teach32 has been nominated for a prestigious IPON Award. This wednesday the award ceromony will take place at 17.30 in the Utrecht Jaarbeurs. When you are there, please be sure to visit the Teach32 stand (B046) and the Serious Gaming in Education plaza (D075) where some of our partners are located.
From January the 25th until the 29th Teach32 will be featured at the Dutch NOT event. This event is the national event on education for the Dutch market. At this event Teach32 will officially be launched and available to partners. Also, check out the new website of Teach32.
The extensive collaboration between Cannibal and Teach32 has been very successful. So much in fact that is has resulted in our first joint venture called the "Teach32 Software Factory". Through this entity we will stay involved with the improvement and support of the Teach32 dashboard and developer API.
After a great meeting with the guys over at Ranj, we are happy to announce that Ranj has committed to developing games for the Teach32 platform. Ranj is one of the most experienced game developers in the Netherlands with a very impressive tracklist. We are looking forward to what such an industry veteran can do with a platform like Teach32.