About Mimicry

Mimicry is a sandbox game in the most literal sense of the word. While the world is shaped by digging in real sand, up to four players at a time control a tiny virtual character that can jump, glide and roll around in a world created with your own hands. Using sand, you can build obstacles or create a racetrack. Rules do not exist, there is no point system: you create your own games!

Powered by Cannibal

After our successful partnership on Bohm, we were again contacted by Monobanda for the realization of their latest brainchild “Mimicry”. Besides developing all the software for the game, an important aspect of the project was also to support Monobanda in choosing from the seemingly endless amount of possibilities this game concept offers.

The core gameplay of Mimicry is centered around the ability to shape the game world by manipulating real sand. Monitoring the sand was done by utilizing the depth camera of a Microsoft Kinect. This depth information is first filtered accordingly and then passed to a fully dynamic terrain rendering system that displays changes in real-time. The game itself has two outputs: one displays a four player splitscreen where each player sees his/her own character. The other output shows a top down view of the game world which is projected over the sand. This augmented reality approach unifies the physical and virtual component of the game.

As with Bohm, gameplay and artistic look and feel are very important aspects of the Mimicry concept. We enabled Monobanda to influence all gameplay parameters, terrain rendering settings and other game related variables without changing a single line of code.

Latest news

Jul 5, '11

Mimicry released

Last month we announced our collaboration with Monobanda on their new project called "Mimicry". This month, we are proud to show some of the results. As always, Monobanda has managed to create a huge amount of attention. Check out the teaser trailer for Mimicry here.
Jun 6, '11

Cannibal to work on Mimicry

Monobanda has started yet another prestigious gaming project called Mimicry. It is a multi-player sandbox game in the literal sense of the word. As a players you will have to make up your own games by crafting sand and creating your own set of rules. Given our joint successes in the past, Cannibal is of course taking care of all technical details and implementations of the Mimicry project. Once again we are enabling Monobanda to design and create the game they are looking for.

Partners

Concept, visuals and game design by Monobanda
Supported by Gamefonds

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