Mimicry is a sandbox game in the most literal sense of the word. While the world is shaped by digging in real sand, up to four players at a time control a tiny virtual character that can jump, glide and roll around in a world created with your own hands. Using sand, you can build obstacles or create a racetrack. Rules do not exist, there is no point system: you create your own games!
After our successful partnership on Bohm, we were again contacted by Monobanda for the realization of their latest brainchild “Mimicry”. Besides developing all the software for the game, an important aspect of the project was also to support Monobanda in choosing from the seemingly endless amount of possibilities this game concept offers.
The core gameplay of Mimicry is centered around the ability to shape the game world by manipulating real sand. Monitoring the sand was done by utilizing the depth camera of a Microsoft Kinect. This depth information is first filtered accordingly and then passed to a fully dynamic terrain rendering system that displays changes in real-time. The game itself has two outputs: one displays a four player splitscreen where each player sees his/her own character. The other output shows a top down view of the game world which is projected over the sand. This augmented reality approach unifies the physical and virtual component of the game.
As with Bohm, gameplay and artistic look and feel are very important aspects of the Mimicry concept. We enabled Monobanda to influence all gameplay parameters, terrain rendering settings and other game related variables without changing a single line of code.

