What is Experience?

Cannibal Experience is designed to make game development accessible as an educational methodology. We are convinced that this “Learning by Making Games” approach has an enormous potential in education to engage students and motivate them during their learning process.

Cannibal Experience is the result of four years of research and development in collaboration with the Delft University of Technology. During this period, we learned that the use of game development in education poses a number of challenges:

- Making games often requires groups of students to work together, but generic collaboration solutions are not well suited for educational projects.

- Game development tools are often too complex for educational purposes and involve a steep learning curve.

- Reference material on how to setup and run a course that uses game development is hard to find.

What do you get?

With Cannibal Experience we strive to offer an all-in-one solution to these challenges. A solution that should be easy to learn by students and effortless to adopt by teachers. Cannibal Experience combines the following features into a single product:

 

Easy to learn game technology that is fun to work with. Our Composer enables you to visually design your game and manage your content in an intuitive and user friendly way.

An online Collaboration Platform that offers a virtual workspace. Here, teachers can setup and manage their course and students can collaborate on their project(s). The platform is also the primary location for documentation and technical support.

Years of experience in using game development in education. As part of our solution, we also offer teachers reference material and support on how to setup and run their course using our product.